﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Shakes_and_Fidget___Charplaner.Classes
{
	class Dungeons
	{
		public Dungeons()
		{
			DungeonStages Stage1 = new DungeonStages(DungeonStages.Stages.STAGE1);
			DungeonStages Stage2 = new DungeonStages(DungeonStages.Stages.STAGE2);
			DungeonStages Stage3 = new DungeonStages(DungeonStages.Stages.STAGE3);
			DungeonStages Stage4 = new DungeonStages(DungeonStages.Stages.STAGE4);
			DungeonStages Stage5 = new DungeonStages(DungeonStages.Stages.STAGE5);
			DungeonStages Stage6 = new DungeonStages(DungeonStages.Stages.STAGE6);
			DungeonStages Stage7 = new DungeonStages(DungeonStages.Stages.STAGE7);
			DungeonStages Stage8 = new DungeonStages(DungeonStages.Stages.STAGE8);
			DungeonStages Stage9 = new DungeonStages(DungeonStages.Stages.STAGE9);
			DungeonStages Stage10 = new DungeonStages(DungeonStages.Stages.STAGE10);
			DungeonStages Stage11 = new DungeonStages(DungeonStages.Stages.STAGE11);
			DungeonStages Stage12 = new DungeonStages(DungeonStages.Stages.STAGE12);
		}
	}
}
